Introducing the New Studio

On August 18, 2026, Harvey Smith, former creative director of Arkane Studios, announced the creation of Black Pony Immersive. The evocative name—black pony, a symbol of freedom and adventure—mirrors Smith’s ambition to push the boundaries of immersive gaming.

Black Pony Immersive focuses on designing games where every decision matters, offering players a rich, personalized narrative experience. The studio promises to blend deep storytelling, complex mechanics, and interactive environments to create worlds that truly respond to player choices.

Harvey Smith’s Journey and Influence

Smith began his career in 1994 in the video game industry. His reputation was forged through major titles such as Deus Ex, Dishonored, and Dishonored 2. His unique approach combines non‑linear storytelling, freedom of action, and immersive gameplay mechanics.

During his 16 years at Arkane Studios, Smith led several flagship projects, demonstrating a knack for crafting coherent universes where every detail matters. His vision now lives on at Black Pony Immersive, which aims to perpetuate this tradition of innovation.

The Vision Behind Black Pony Immersive

Smith describes the studio as an experimentation laboratory for immersive games: “Create experiences where the player is not just a spectator but an actor shaping the world around them.”

The team plans to incorporate advanced technologies such as adaptive AI and augmented reality to enrich interactions. The goal is to make every session unique while maintaining strong narrative coherence.

Characteristics of Immersive Games

Key Mechanics

Dishonored Director Harvey Smith Announces New Immersive Sim Studio - illustration

Immersive games are defined by three pillars: player choice, complexity of interconnected systems, and emergent moments. These elements create a dynamic where every action has tangible impact on the story.

Examples of Experiences

A classic example is Dishonored, where players can choose between stealth, brute force, or a covert approach. Each choice changes not only interactions but also world evolution.

  • Moral decisions influencing plot
  • Adaptive combat systems tuned to the environment
  • Narrative elements triggered by player behavior

“We want to give players the ability to create their own story, not just follow a pre‑defined line.” – Harvey Smith

The combination of these elements allows Black Pony Immersive to offer games where immersion is total and player feedback drives design.

Collaboration with Ben Horne and Future Projects

Ben Horne, co‑founder and former executive producer, worked closely with Smith for over eight years, notably on Redfall. Their partnership is built on a shared understanding of the technical and artistic demands required to produce high‑quality immersive games.

The first project announced by Black Pony Immersive will be an action‑adventure game set in a post‑apocalyptic world. The concept promises a blend of interactive storytelling, open exploration, and tactical combat—all supported by AI that adapts to player choices.

Conclusion & Call to Action

Black Pony Immersive represents the future of immersive gaming. With Harvey Smith at the helm and Ben Horne on board, the studio is ready to push the frontiers of interactive storytelling. Passionate players can expect unprecedented experiences that will transform how they interact with virtual worlds.

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Original source
Gameinformer
Dishonored Director Harvey Smith Announces New Immersive Sim Studio
https://gameinformer.com/2026/08/19/dishonored-director-harvey-smith-announces-new-immersive-sim-studio →