Why Bloodborne Remains a Commercial Myth

Since its launch in 2015, the Bloodborne community has kept dreaming of a sequel or a remaster. Yet despite massive enthusiasm, no official announcement has surfaced. The reasons are many and largely legal.

The game is the product of a close collaboration between FromSoftware, PlayStation and Kadokawa Corporation. Each holds a share of intellectual property rights, creating a complex network that must be harmonised before any future project.

Key Stakeholders

FromSoftware, the Japanese studio, crafted the dark, atmospheric world players love. PlayStation, as the exclusive console distributor for Sony, possesses key distribution rights. Kadokawa, the parent company of the studio, holds an additional licensing right that influences commercial strategy.

The Intellectual Property Stakes

One major hurdle is the sharing of copyright and trademark ownership. Each party has its own contractual demands—often contradictory—making it difficult to obtain unanimous approval for a new project.

Moreover, the original contracts sometimes include very strict confidentiality clauses, preventing disclosure of essential information needed to plan a remaster or sequel.

The Financial Impact on Investors

The costs associated with a remaster or sequel are high: re‑programming, graphics upgrades, multi‑platform testing. Investors must be convinced that the return on investment will cover these expenses.

For PlayStation and FromSoftware, the decision also depends on the commercial performance of previous titles and growth potential on future platforms such as PS5 or PC.

The Risk of Brand Dilution

A new title must stay true to its original spirit while innovating. Failure could damage FromSoftware’s reputation, eroding fan trust and negatively affecting other projects.

Technical Challenges of Remastering

Recreating Bloodborne’s unique atmosphere on modern consoles requires major adaptations. Graphics must be redone, gameplay adjusted for current controls, and compatibility ensured with new systems.

These tasks demand a dedicated team and significant budget, which may deter studios prioritising other development projects.

Future Outlook: How the Project Could Evolve

Despite these obstacles, several scenarios remain possible. A strengthened collaboration between PlayStation, FromSoftware and Kadokawa could lead to a win‑win agreement, paving the way for a sequel or remaster.

Fans can also influence the process by expressing support through crowdfunding campaigns or sharing expectations on social media.

Conclusion and Call to Action

“The legal complexity should not become an insurmountable barrier. With the right cooperation, Bloodborne can regain its loyal audience while delivering a refreshed experience.”

Until the day a new chapter of FromSoftware’s universe is announced, keep supporting the community and share your ideas on dedicated forums. To stay updated with the latest news, subscribe to our newsletter and follow us on Twitter.

Original source
Eurogamer
Bringing Bloodborne back is tricky because "there's a lot of involved rights associated," according to former PlayStation boss
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