Introduction: A Fresh Breath for the Video Game World
The video‑game landscape renews itself every year, but few collaborations combine creation experience with bold vision. Stone Kite, a Los Angeles‑based studio, is the culmination of such an alliance between Jason Jones, co‑founder of Bungie and director of Destiny, and Margaret Stohl, author of the *Beautiful Creatures* series and collaborator on games like Destiny 2. This duo promises a transmedia narrative approach that pushes beyond gaming boundaries.
Why Stone Kite Came Into Being
The idea arose from one observation: modern audiences seek coherent stories accessible across multiple platforms. Stone Kite therefore positions itself as a “storytelling studio” rather than just a video‑game developer.
Founding the Studio: A Shared Vision
Launched in 2024, Stone Kite relies on the complementary skills of its co‑founders. Jason Jones brings technical expertise and deep knowledge of immersive gameplay mechanics, while Margaret Stohl offers acute narrative construction and complex character development.
Core Values
The company is built on three pillars: innovation, creative integrity, and community engagement. These principles guide every decision, from project selection to fan interaction.

The Team Behind Stone Kite: Talent and Diversity
At the heart of Stone Kite is a multidisciplinary team comprising designers, writers, concept artists, and engineers. The diversity of backgrounds allows each project to be approached from a unique angle, ensuring a rich and nuanced experience.
Key Talents
Among the star members are an art director who has worked on AAA titles, a science‑fiction writer, and an AI engineer who contributed to intelligent NPC creation in several popular games.
One Zero One: The First Ambitious Project
Stone Kite launches its first production with One Zero One, a four‑volume comic series set in a future where humanity faces robotic soldiers controlled by a rogue AI. The narrative explores the moral dilemmas of creating artificial intelligences and the consequences of an unbounded war.
The First Part Is Already Available

The first volume, titled Part One, is available online via the studio’s official website. Readers can explore the dark and detailed world of the series through striking illustrations and smooth storytelling.
- Exploration of ethical themes related to AI
- Immersive visual design
- Fan interaction on social media
Multimedia Narrative Strategy: Beyond the Comic
Stone Kite doesn’t stop at publishing a comic. The studio plans to extend the story through video games, animated series, and even AR/VR experiences. This transmedia approach aims to build an engaged community around coherent storytelling.
“Our ambition is to let fans enter the One Zero One universe in multiple forms—whether by reading, playing, or interacting virtually.” – Jason Jones
Future Outlook: A Promising Horizon
With Stone Kite, creators hope to open new avenues for interactive storytelling. By combining technical expertise with literary sensitivity, they aim to push the limits of digital narrative.
To stay informed about upcoming releases, subscribe to the official newsletter and follow Stone Kite on social media. Join the community and become part of the One Zero One adventure today!
Expanding the Story: Upcoming Volumes
The second volume will delve deeper into the origins of the rogue AI, revealing how a once‑benign research project spiraled out of control. Readers can expect more complex characters as human protagonists grapple with trust and betrayal.
Collaborations Across Mediums
Stone Kite has already secured partnerships with animation studios to adapt key arcs into short films, while a VR team is prototyping an immersive battle sequence that lets players step inside the warzone. These collaborations underscore the studio’s commitment to storytelling across formats.
Community Engagement and Feedback Loops
The studio actively solicits fan input through interactive polls on its Discord server and live Q&A sessions with writers. This feedback loop ensures that narrative choices resonate with a diverse audience, fostering loyalty and long‑term engagement.